Release Highlights
The features that define the game you can play today, at a glance.
Every layer buys time.
Highlights
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Dig to survive. Tunnel down through the layers of the world for the materials that keep everything above alive. Mining is the lifeline, not a side task.
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Hold the line against the Maw. A vast creature advances from the edge of the world and eats it one wall at a time. Build and reinforce to hold it back, knowing the deeper and longer you go, the hungrier it grows.
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Tend a living village. Above ground, a village of survivors grows. Feed them, shelter them, and they help you dig. They're fragile, and they're why you keep going.
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Craft tools and machines. Turn what you mine into better tools and working machines. Reach deeper, hold longer.
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Lineage, not game-over. When a digger falls, the story keeps going. The next one takes up the shovel and digs on, past the graves of those before.
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Idle-friendly by design. Underroot keeps working while you're away. Come back for a long session or a quick check-in; progress carries on either way, and your run is saved.
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An endgame that reshapes the world. The Astrolabe ritual lets you remake the world, at a permanent cost. A decision for the deep endgame.
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Challenges for veterans. Opt-in Challenges, plus the design-your-own Artificer's Harrow, for players who want to push further.
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Texture in the depths and above. Storms that threaten the village, discoveries waiting in the deep, a graveyard hill that remembers your dead, and milestone celebrations along the way.
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Free, in the browser or on PC. Play free in your browser or download for Windows and Linux. Name-your-own-price, no ads, no paywalls.
Keeping up with what changes
These highlights describe the game as it stands now. For update notes going forward, ContextOwl's native Changelog carries the running record of releases.