Platform and Monetization

Play it free in your browser, take it with you as a PC download, and pay exactly what you think it's worth — including nothing. Easy to reach, easy to trust. That's the whole model.

Web first, PC when you want it

Underroot runs free in the browser. No install, no account wall, no launcher to sit through. You open the page and start digging. And since the game keeps working while you're away, the browser suits it: leave a tab open, come back later, pick up where the tunnel left off.

If you'd rather have it closer at hand, Underroot also downloads for PC on Windows and Linux. Same game, same save-and-continue rhythm, running natively on your machine.

It's single-player, built in Godot 4, and it launches on itch.io.

Free, or name your own price

Underroot is free. If you want to give something, you can — it's a name-your-own-price release, so the price is whatever you decide, and zero is a real, respected choice.

What that means in practice:

Why this model fits the game

Underroot is about buying time and making borrowed days count. The way it's sold follows the same idea: give the game away, let it earn its keep over the sessions you actually play, and leave the decision to support it in your hands. We'd rather trust you than corner you.

Both the browser version and the PC downloads live at underroot.se and on itch.io.